Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes.No matter how many options and interactions you add to a game, how many conversation topics and lines of dialog you write ... including three core volumes ( Playera#39;s Handbook, Dungeon Mastera#39;s Guide, and Monster Manual) and a very wideanbsp;...
Title | : | Interactive Storytelling for Video Games |
Author | : | Josiah Lebowitz, Chris Klug |
Publisher | : | Taylor & Francis - 2011 |
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