Designing the Obvious

Designing the Obvious

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This second edition of Designing the Obvious explains why and how to design applications that are so easy to use that people attribute their ability to use them effectively to pure common sense. We need to: Make decisions based not on whim, but on strategy Build only what's absolutely necessary Quickly turn beginning users into intermediates Prevent errors when possible and gracefully handle those we cannot prevent Reduce and refine task flows to make the complex clear Design not for users, but for their situations Be persuasive by helping users make decisions that align with their needs Ignore the demands of users and stick to a vision (gasp!)The sketchbook app Penultimate for iPad offers something similar the first time it is launched. ... On the web, an instruction manual runs a high risk of going completely ignored, but in Penultimatea#39;s case, the very act of using the manual teaches users how to use the ... Penultimate fills its blank slate with a user manual that.

Title:Designing the Obvious
Author: Robert Hoekman
Publisher:Pearson Education - 2011

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